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Erogame the animation
Erogame the animation




erogame the animation erogame the animation

Reduced the scale of lots of the farm so it’s a little more sane, it’s probably going to take a few more passes to get the scale of things dialed in. Items now have big indicators that help you find them in grass or in trees, finding fruit has never been easier! (Except terrain, terrain is impossible to decal due to how hardcoded they are into Unity…)Īdded a seed extractor! It barely works, but it serves its purpose well enough as I focus on some other aspects.Īdded seeds and plant types for every type of fruit, most of them are stand-ins, though they work! I bet you can figure out where you get the seeds. Don’t optimize when you don’t have to! Now it’s stupid simple and stupid fast to decal basically everything in the game. Graphics memory footprint reduced by around 400mb by deleting unnecessary shaders.ĭecal system rework and optimization, I had an epiphany when I realized GPU’s automatically solve memory fragmentation problems. Jigglebones and softbody physics now run on a partial fixed timestep, should keep them looking consistent at low framerates. Terrain will have some mismatching layers while we clean up some of these broad optimizations. And slight performance increase on mirrors. This was an improvement of 30ms during reflection probe updates. Terrain and grass was vastly optimized, terrain details no longer render in reflection probes or Mirrors. KoboldKare is a farming game where you can buy, grow, and sell cute kobolds.​






Erogame the animation